Nov 13

3D: Commodore 64 - part 6

The Commodore 64 3D model it's now almost ready for final renders, the keyboard is done and so is the power badge and LED.


by The_woz | 3DCommodore | permalink | 0 comments

Nov 3

3D: Commodore 64 - part 5

Small update on the Commodore 64 3D model, I've been completing the mainboard (some components still missing), and trying to improve the materials and shaders.

mainboard

Also started texturing the keys, right now the characters are too big and bold, also the graphic chars on the front of the keys needs to be lower.

c64

by The_woz | 3DCommodore | permalink | 0 comments

Sep 27

3D: Commodore 64 - part 4.5

Just a little update on the Commodore 64 3D model, this is the mainboard as I left it just before starting with the CGTalk challenge:





by The_woz | 3DCommodore | permalink | 2 comments

Sep 1

3D: Queen of the Rocketmen

And here's the main reason of the blog hiatus: CGSociety's Hardcore Modelling Challenge #21 "Queen of the Rocketmen"




From the challenge description:

Imagine you have been comissioned to do video games based on the aviation world of the 1930

A world of danger advanture, air pirates,zepellins and crazy air machines... (similar to the Indiana Jonesuniverse, but where Jet packs, giant air machines and robot hechmen area reality)


Join us as the Queen of the Rocketmen and her band of merry men fight the evil air pirates in the air above the South Pacific.

Despite being fairly new to Maya, I decided to enter the challenge since it's a theme I really like.

And so I started working on a model collection for the challenge and entitled my entry "The Pirate airfleet".

The finished collection includes 4 models, an Airship Carrier, a 3m tall Robot Trooper, a giant Transport Seaplane and a Combat Autogyro.

I't been a great learning experience both modelling my entry, and watch the evolution of the other participants entries.

See all the final renders after the jump...


by The_woz | 3D | permalink | 0 comments

Jun 24

3D: Commodore 64 - part 4

More progress on the Commodore 64 3D model, mainly the different port connectors and some electronic components:


Expansión port


DIN connectors, from left to right: Power, Serial and A/V ports




Ceramic capacitor


Main oscilator crystal

To be continued...

by The_woz | 3DCommodore | permalink | 0 comments

Jun 18

3D: Commodore 64 - part 3



More updates for the Commodore 64 3D model, keyboard done:






Some bits and pieces from the interior:










More to come...
by The_woz | 3DCommodore | permalink | 0 comments

Jun 4

3D: Commodore 64 - part 2

Following with the modelling of the Commodore 64 computer, I completed the case:



Bottom half:



underside...



Top half interior:




I have now begun to model the keyboard, individual keys already done:



More to come...

by The_woz | 3DCommodore | permalink | 0 comments

May 28

3D: Commodore 64

I've put the Supermarine S.6B model on hold until I get more experience with hypershade, wasn't able to get an aceptable chrome material, and the bump maps just looked horrible...

I'll do a model with more simple materials, a Commodore 64 computer.




My goal is to made a highly detailed and accurate model, including the circuit board.





by The_woz | 3DCommodore | permalink | 0 comments

Apr 30

Free 3D: Macross, VF-1 Cockpit

Free Truespace 6 3D model of the VF-1 Valkyrie cockpit (Block6 type/movie version), hecho en Truespace 6




Creative Commons License
This work is licensed under a Attribution-Noncommercial-Share Alike 2.5 Argentina License.

by The_woz | 3DAnime-Manga | permalink | 2 comments

Apr 22

Learning Maya

I have decided to improve my 3D modelling skills but I can't go much further with Truespace.
So after trying several programs I choosed Maya 8.5.
IMHO it seems to have the more balanced and easy to learn UI, compared to Lightwave, 3DSMax or Blender.

True to my style (style? what style?), instead of starting with something simple and then move to more complex models; I decided to make a 3D model of the Supermarine S.6B seaplane.



After a couple of weeks working on and off this is what I have so far:



Modelling is done, now I'm fighting the UV maps

Stay tuned for more progress posts.

by The_woz | 3D | permalink | 0 comments

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