Nov
13
Nov
3
3D: Commodore 64 - part 5
Small update on the Commodore 64 3D model, I've been completing the mainboard (some components still missing), and trying to improve the materials and shaders.
Also started texturing the keys, right now the characters are too big and bold, also the graphic chars on the front of the keys needs to be lower.
Also started texturing the keys, right now the characters are too big and bold, also the graphic chars on the front of the keys needs to be lower.
Oct
3
SD2IEC
Back in August, I bought a SD2IEC drive kit.
The SD2IEC is a SD card reader for 8-bit Commodore computers, sucessor of the MMC2IEC, it connects to the computer via it's serial IEC connector.
This allow Commodore users to have a huge software collection on a single SD card, either as individual files or as .D64 disk images.
The only drawback of this device is that it cannot emulate the CPU present on real Commodore Drives, making it incompatible with most diskturbos.
I bought this kit from Retrocomputacion.com user MarcosJL, who issued a limited edition run of SD2IEC boards.
This is the board assembled:
Then I made a box for it with MDF:
The SD2IEC is a SD card reader for 8-bit Commodore computers, sucessor of the MMC2IEC, it connects to the computer via it's serial IEC connector.
This allow Commodore users to have a huge software collection on a single SD card, either as individual files or as .D64 disk images.
The only drawback of this device is that it cannot emulate the CPU present on real Commodore Drives, making it incompatible with most diskturbos.
I bought this kit from Retrocomputacion.com user MarcosJL, who issued a limited edition run of SD2IEC boards.
This is the board assembled:
Then I made a box for it with MDF:
Sep
27
3D: Commodore 64 - part 4.5
Sep
8
Drean Commodore and Argentinian cracking scene in the '80s
The latest issue of C&A fan Polish magazine features two articles written by me.
The first, "The cracking scene in Argentina" briefly describes theapparition of the first Argentinean 'Crackers', but only the ones thatreleased C-64 software.
The second, "Drean: Commodore in PAL-N land" explores the history of Drean parternship with Commodore in the mid to late 1980s.
You can download C&A Fan #4here (pdf, Polish), or read the articles online here and here (spanish)
The first, "The cracking scene in Argentina" briefly describes theapparition of the first Argentinean 'Crackers', but only the ones thatreleased C-64 software.
The second, "Drean: Commodore in PAL-N land" explores the history of Drean parternship with Commodore in the mid to late 1980s.
You can download C&A Fan #4here (pdf, Polish), or read the articles online here and here (spanish)
Sep
1
3D: Queen of the Rocketmen
And here's the main reason of the blog hiatus: CGSociety's Hardcore Modelling Challenge #21 "Queen of the Rocketmen"
From the challenge description:
Despite being fairly new to Maya, I decided to enter the challenge since it's a theme I really like.
And so I started working on a model collection for the challenge and entitled my entry "The Pirate airfleet".
The finished collection includes 4 models, an Airship Carrier, a 3m tall Robot Trooper, a giant Transport Seaplane and a Combat Autogyro.
I't been a great learning experience both modelling my entry, and watch the evolution of the other participants entries.
See all the final renders after the jump...
From the challenge description:
Imagine you have been comissioned to do video games based on the aviation world of the 1930
A world of danger advanture, air pirates,zepellins and crazy air machines... (similar to the Indiana Jonesuniverse, but where Jet packs, giant air machines and robot hechmen area reality)
Join us as the Queen of the Rocketmen and her band of merry men fight the evil air pirates in the air above the South Pacific.
A world of danger advanture, air pirates,zepellins and crazy air machines... (similar to the Indiana Jonesuniverse, but where Jet packs, giant air machines and robot hechmen area reality)
Join us as the Queen of the Rocketmen and her band of merry men fight the evil air pirates in the air above the South Pacific.
Despite being fairly new to Maya, I decided to enter the challenge since it's a theme I really like.
And so I started working on a model collection for the challenge and entitled my entry "The Pirate airfleet".
The finished collection includes 4 models, an Airship Carrier, a 3m tall Robot Trooper, a giant Transport Seaplane and a Combat Autogyro.
I't been a great learning experience both modelling my entry, and watch the evolution of the other participants entries.
See all the final renders after the jump...
Aug
19
State of the blog
Oh well... hi there! It's been a long time since my last entry, I would like to take this opportunity to make some announcements and sort out the reasons of the lack of updates lately.
One of the reasons was the ads inserted by my webhosting provider until a few days ago, it was only a test on the profitability of the sites they host and they have announced it with plenty of anticipation. But the ads broke the page layout and that pissed me off.
Another reason is the increasing difficulty to find a demo to feature on the only semi-constant column on my blog, the Sunday Demo Show.
I have been thinking of discontinue the column entirelly, or transform it into a general retro-Scene related column, featuring not only demos but graphics and music too. Haven't decided yet which path to follow.
About the 3D projects I was posting about, the 3D Commodore 64 is canned at the moment. I've enter the current Hardcore Modeller Challenge on CGTalk, you can follow my progress here.
The announcement I talked about is the 'new' URL address for this site:
One of the reasons was the ads inserted by my webhosting provider until a few days ago, it was only a test on the profitability of the sites they host and they have announced it with plenty of anticipation. But the ads broke the page layout and that pissed me off.
Another reason is the increasing difficulty to find a demo to feature on the only semi-constant column on my blog, the Sunday Demo Show.
I have been thinking of discontinue the column entirelly, or transform it into a general retro-Scene related column, featuring not only demos but graphics and music too. Haven't decided yet which path to follow.
About the 3D projects I was posting about, the 3D Commodore 64 is canned at the moment. I've enter the current Hardcore Modeller Challenge on CGTalk, you can follow my progress here.
The announcement I talked about is the 'new' URL address for this site:
WWW.SOLID-STATE.COM.AR
And I say 'new' because the site has this address since 1 year ago, just that I never annonced it
I hope to return to 'regular' posting next month, once the CGTalk challenge ends. I have a lot of things to post about, ranging from 3D to electronic projects so stay tuned!
I hope to return to 'regular' posting next month, once the CGTalk challenge ends. I have a lot of things to post about, ranging from 3D to electronic projects so stay tuned!
Jul
19
SDS#87: Still Ready
Still Ready by Resource & The Dreams for the C-64, 2nd Place C64 Demo compo LCP 2009
Jun
24
3D: Commodore 64 - part 4
More progress on the Commodore 64 3D model, mainly the different port connectors and some electronic components:
Expansión port
DIN connectors, from left to right: Power, Serial and A/V ports
Ceramic capacitor
Main oscilator crystal
Expansión port
DIN connectors, from left to right: Power, Serial and A/V ports
Ceramic capacitor
Main oscilator crystal
To be continued...
Jun
18
3D: Commodore 64 - part 3
More updates for the Commodore 64 3D model, keyboard done:
Some bits and pieces from the interior:
More to come...
By Category
Entry archive
See also
-
3D: Commodore 64 - part 6 -
3D: Commodore 64 - part 5 -
SD2IEC -
3D: Commodore 64 - part 4.5 -
Drean Commodore and Argentinian cracking scene in the '80s -
3D: Queen of the Rocketmen -
State of the blog -
SDS#87: Still Ready -
3D: Commodore 64 - part 4 -
3D: Commodore 64 - part 3 -
SDS#86: Lightshaft -
3D: Commodore 64 - part 2 -
SDS#85: Fake Elektronik Lightshow -
3D: Commodore 64 -
SDS#84: J -
SDS#83: Mortality -
SDS#82: Syntax Infinity -
SDS#81: Decade 100% -
Free 3D: Macross, VF-1 Cockpit -
SDS#80: Das Gotler

